Mutations

Mutations are random character modifications that add new attacks or other abilities. They are acquired at random when the player fills their RAD gauge.

List of mutations
Listed mutations are based of off the trailers, gameplay shown via IGN, and Double Fine's PAX East conference.

Active Mutations

 * Armarang - a ranged attack where the character throws their arm like a boomerang, dealing damage before returning. Throw it hard and watch it go, it tears through mutants with every throw.
 * Armarang Buzzsaw - now you can stop your arm mid-trajectory to spin in place and buzzsaw the stuffing out of any mutant unlucky enough to be in the way. How is this even physically possible? Science.
 * Armarang Legion - Your body has accelerated growth in your left shoulder region. That means that the Armarangs you can fling at your enemies are now legion. (allows for 3-4 armarang shots in a row)
 * Firearm - spew a blast of fire, or leave a trail of fire in the character's wake. Baptize mutants with globs of fire!
 * Firearm Super - Larger projectiles, more damage. "Your fireballs are bigger and hotter. Scorch forth you pyromaniac!"
 * Firearm Trinity - You throw fireballs by the handfuls now, casting a wider net of flames.
 * Exo Brain - focus on an enemy to turn them into an ally
 * Exo Brain Infinite - As your brain evolves, you will be able to keep your mental link with your minions in perpetuity.
 * Gnarly - ensnare enemies within a radius around the character
 * Gnarly Overgrowth - You're photosynthesizing like crazy, and you've got vines for days. You should be able to entangle up to 3 enemies now.
 * Gnarly Tumbleweed - Once you cage your enemies, kick them around like tumbleweeds. Maybe just roll them off a cliff to save effort.
 * Toxic Dump - grants immunity to toxic terrain. Active lays down a trail of toxic sludge
 * Toxic Dump Surfer - Your dump's viscous qualities allow you to slip and slide a little faster.
 * Cobruh - a melee bite attack with good range
 * Cobruh Gleek - Your fangs are producing hella venom. Gleek it at your enemies to give your neck a rest
 * Cobruh Super Strike - Your super strikes go to great lengths now to leave mutants snakebit. Serpent-teen to the max!
 * Warhead - toss you own skull like a grenade, which you can detonate early
 * Warhead Dirty - When your melon explodes, it now sends pieces of of skull shrapnel every which way, causing collateral damage.
 * Warhead Seeker - Your launched head still has eyes, and it will use them to seek mutants, and then propel fire from your neck hole to get to them.
 * Batty - fly above enemies and drop for a slam attack. Get your flap on to escape peril, and glide to cover greater distances.
 * Batty Ace - Your wings are more powerful, which means your launches will have a larger knockback radius, and you can sustain your flight for longer distances.
 * Batty Guano - If you've got to go, you've got to go. Dribble your guano over enemy heads to give them a pause.
 * Home Slice - a buddy mutant grows on your back and periodically fires at enemies. Can be placed down and then detonated. A buddy you can grow out of your back. Let him hang around to shoot enemies or drop him off to let him do his thing
 * Home Slice Spray - Homie sprays when he barfs, spreading his viscera in multiple directions.
 * Home Slice Sibling - Allows the deployment of two Home Slice Symbiotes
 * Death Roe - occasionally drops eggs that hatch into small four-legged creatures with the character's head
 * Death Roe Evolved - Your eggs have adapted to accelerate the incubation period, producing larger, more powerful babies.
 * Prickly - harms any enemies that touch you. Can be extended for a very short range aoe. Grow spikes from your bod to damage nearby attackers.
 * Prickly Plus - Youhave more thorns in your side to prick more enemies. Your poking range is increased
 * TeenyBopper - Extends bat range. Active triggers high damage melee combo.
 * Beast Mode - Turns the player into a centaur, granting them higher speed and a charge attack.
 * Wind Bag - Your scalp skin has elasticised and developed blowholes. Fill your bladder crown with air to gain floatier jumps, or release a blast of air to push mutants and objects away from you
 * Withering - totally not a fart. Can also be ignited. Emit noxious puffs to slow and enfeeble mutants and projectiles.
 * Suck Face - Stomack symbiote that will suck in meat, tapes, and discs automatically. can be thrown to pull nearby enemies away for a couple seconds
 * Suck Face Bomb - Your belly buddy doesn't know when to quit, and sucks until his lungs explode! Grody, but useful for damaging enemies.
 * Chronobellum - Allows you to slow down time.
 * Chronobellum Hyperspeed - you can use your advanced hindbrain to fold time in half, and then fold it again to move at hyperspeed.
 * Chronobellum Brain Freeze - Slow time in your personal bubble, freezing mutants and projectiles in proximity.
 * Dungeoness Crab - Allows you to Burrow underground for a time to avoid enemies and then burst forth dealing damage and knocking back enemies
 * Dungeoness Crab Spring - your burst is so powerful now that it sends you soaring out of the ground, where you can more easily escape or trigger another move for a combo attack

Endo Mutations
Some Mutations transform teens in more subtle, passive ways. These can also be acquired from locations, vendors, and drops throughout the Fallow.


 * Beefcake - Increases player melee damage (Stackable)
 * Bodacious - Arguably the most useful mutation, this grants you a discount at any shop, occasional gifts from NPCs prevents damaged conduits from giving you bogus mutations, and prevents rejected offerings from Mender Altars.
 * Bonus Range - Increases the range of ranged attacks (Stackable)
 * Fire Gland - You've grown afire gland that increases your body's fire production. Shoot more fireballs before you run dry when using Firearm (Stackable)
 * Fire Shield Heart - shields you from fire attacks when active. Slowly regenerates.
 * Hot Foot - Grants immunity to ground flames
 * Hulk Haunches - Increases player movement speed (Stackable)
 * Insulator - Grants immunity to electric damage
 * Mutation Power - Increases player power damage (Stackable)
 * Perception - Highlights traps and hidden enemies
 * Raised Hackles - Increases critical hit frequency (Stackable)
 * Sac of Holding - Allows the player to carry an additional consumable item
 * Side Lobe - More gray matter means longer periods of time control. (Stackable)
 * Tape Worm - this worm absorbs any health you ingest and converts it to tapes. (Stackable)
 * Toxic Bladder - Hold more toxic fluids in your system for more dumpage when using Toxic Dump
 * Toxic Shield Heart - Shields you from toxic attacks when active. Slowly regenerates. (Stackable)
 * Truffle Pig - You have greater alfactory senses, allowing you to root out hidden fruit.
 * Vampiric hits - Grants a chance to gain health upon hitting an enemy
 * Waterproof - Grants immunity to toxic puddles
 * X-Ray Vision - Allows the player to see what kind of treasure is inside a container, chest or enemy

Bogus Exo Mutations

 * Bummer Arm - Your arm is withered, but you can toss some projectiles of amorphous something or other short distances. Better than nothing, right?
 * Bummer Head - Use your derpy head to spit loogies practically at your own feet. Maybe enemies will step in it before it dries up? One can hope.
 * Bummer Buddy - This frenemy grows out of your back to lend a semi-helping hand- He'll shoot at anything he can see with his good eye.



Bogus Endo Mutations

 * Carnivore - You wont eat your fruits or vegetables. They trigger your gag reflex.



How to fill RAD gauge
The RAD gauge is primarily filled by killing mutants!

However the player can also fill the gauge by irradiating specific areas of corrupt foliage within the Fallow.