Version history

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August 20
 releases for PC, PS4, Switch and Xbox One.

Final Closed Beta Extension
June 19 - June 24.


 * Official Bandai Namco arcade cabinets
 * More secret areas
 * More side quests
 * Combat tweaks for fluid combos
 * Bug fixes

Final Closed Beta
June 12 - 19.


 * New music has been added to every level!
 * Compendium and Equipped have been renamed to Tome of the Ancients and Notebook, respectively
 * Fixed issues with interior level generation that was kicking people back to the Main Menu
 * NPCs can be found in new places. They might appreciate some conversation
 * Home Slice can now be thrown in a particular direction if aiming when deploying the turret mode
 * Stink Eye should persist across levels and weather transitions now
 * Burrower thieves have been added to W2
 * Maxotaur variants have new names: Beefmaster and Longhorn
 * Ground pound timing has changed a bit. The character will now do a little flip before landing
 * Fixed a bug that caused the Elder to say “Loading!” twice on loading screens
 * Insulator added to pool of mutations the player can gain from mutation machines
 * Fixed the unfair damage radius of the alpha land louse spin attack
 * Hiding the UI on the Pause screen will also disable to CRT filter - great for screenshots!
 * Fixed the issue where sometimes low terrain caused the player to take fall damage
 * Feculord is now a boss for W1-2 and Dividulous is a boss for W2-2
 * Firestorm no longer has toxic pools, only lava pools
 * Toxic Dump has been tweaked so that it can no longer be stacked in a single spot
 * NPC text that requires interaction can be skipped by pressing the interact button a 2nd time
 * Daily Challenge will now show time elapsed on the results screen
 * One way teleporters will sometimes appear at dead ends in interiors to help reduce backtracking
 * Timed buffs will no longer run out when the player is mutating
 * Missiles from trapped chests have a lower arc so they hit the ground faster
 * Increased the range a NPC will see the player performing a trick to make it easier to complete the task
 * Fixed a bug where it was possible to exit a boss room before the doors finished closing, shutting the player out of the encounter
 * Fixed the bug where mutating while in fire resulted in the fire continuously damaging the player until death
 * Using Gnarly to trap a mutie and then setting the vines on fire will damage the mutie
 * Fixed some world generation issues in W3
 * Added clarification on the Assist Features screen to note that selecting a Quirk will override assist features
 * Bodacious and Heinous now affect Altar and Mutation Machine outcomes
 * Asset optimizations to increase overall performance
 * Many bugs were squashed in the creation of this build

Closed Beta Sessions
From March 22 onwards.

2018
 was added on Steam.